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- Path: fizban.solace.mh.se!usenet
- From: "Bj÷rn Hagstr÷m" <ping9514@ntostud.mh.se>
- Newsgroups: comp.sys.amiga.misc
- Subject: Re: DOOM with Breathless engine?
- Date: 16 Jan 1996 17:30:55 GMT
- Organization: Solace Computer Club, Sundsvall, Sweden
- Message-ID: <4dgncf$jgs@fizban.solace.mh.se>
- References: <Pine.SOL.3.90.960110123054.10063B-100000@sophocles.algonet.se> <30f565f7@cu-amiga.demon.co.uk> <4d8ps9$epl@fizban.solace.mh.se> <oj6ivicxjed.fsf@hpsrk.fc.hp.com>
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- koren@hpsrk.fc.hp.com (Steve Koren) wrote:
- >
- >"Bj÷rn Hagstr÷m" <ping9514@ntostud.mh.se> wrote:
- >
- >> Take a look at team17's ab3dse.
- >
- >I tried. I downloaded about 3 or 4 of these texture mapping demos from
- >Aminet last night - AB3D demo, something called Fears, etc. Every
- >single one of them crashed my system (I have a stock 4000/040/25/GVP
- >Spectrum/CyberGfx - nothing even remotely exceptional here).
- >
- >Somehow I am not impressed. This is why I don't buy Amiga games any
- >more. Applications invariably work on my machine. Games invariably do
- >not. My machine is not new in any regard. One would think game
- >developers would have figured it out by now, but I guess not. The one
- >or two games which don't crash immediately (such as Hired Guns) always
- >assume they're talking to a 15 KHz screen mode, and my monitor, being a
- >bog standard multisync, doesn't go that low, making them unplayable.
-
- You'd better try some non demo games then.
-
- /BH
-
-